![]() This means that there is a limit to the diversity of objects the player will encounter. This pool contains various interactive objects and hazards which can appear in the level. Similarly to the enemy pool, each day has a set object pool. On these specific occasions, only the fitting enemies will be selected. However, some chunks will only accept specific types of enemies, such as flying enemies or enemies which can walk on walls. Each daily enemy pool will contain some common enemies which will be used in most chunks of the level. Common enemies, which have a basic walking pattern and can be stomped by the player, can appear in various situations and are easily interchangeable. This means that the same chunk can have different enemies in it on two separate days. Most level chunks will contain an enemy slot, which is filled according to the daily enemy pool following a set of rules and restrictions. ![]() This enemy pool is seed-specific and contains three to four different enemies each day. This unintentionally resulted in some End Zones being reused.Īll possible enemies that can appear in a level are part of a daily enemy pool. Originally, the game components for End Zones were not restricted to those in the level they were in, but in November 2016 Nitrome confirmed that they had changed End Zones to function as they currently do. Each End Zone is unique to the day it was created for. The background of End Zones consists of walls painted in goal colors and dungeon-like scenery. End Zones consist of an assortment of enemies that can attack, hazards, and sometimes interactive objects. Level chunks are used up until the level section after checkpoint 1, whereupon an End Zone is encountered. As new content gets added to the game, the level chunks and elements pool will be increased, making new days more varied to increase the game's longevity. Furthermore, since level generation is date-dependant, Nitrome does not have to support the game and continue updating it in order for new levels to be made available each day. The seed is generated from the date of each level, meaning that every player will have the same seed each day and a virtual infinite amount of different seeds can be generated. The various signs that often appear between level chunksĪ level's level chunks and theme are all arranged following a level seed. Level chunks have a specific order in levels: specific easy level chunks appear at the start, other easy chunks separate from these chunks have a high chance of being generated at the beginning, harder ones are more likely appear at the end, and an End Zone is encountered at the last checkpoint. Some chunks have multiple similar variants, even though they all follow the same basic principle. Since each Theme restricts what enemies, hazards, and interactive objects can appear throughout the entire level, some level chunks that only work with specific game components will not appear in themes that lack them. Other elements, like enemies, have a set place in the chunk but can be changed depending on the level theme, segment difficulty, daily enemy pool or other factors. For these checkpoints, each level chunk is drawn from a large pool of separate chunks and has set elements such as platforms, spikes, fruits and other objects. Each level is composed of fifteen checkpoints, with all checkpoints except the last having two level chunks in them, while the last checkpoint consists of a special chunk called an End Zone. Levels in Leap Day are generated from a pool of separately created level chunks. Finishing a level with all fruits collected will grant the player a Fruit Crown cup.Finishing a level will grant the player a Gold Cup.Going past checkpoint 5 will grant the player a silver cup.Going past checkpoint 10 will grant the player a bronze cup.Each level is composed of fifteen checkpoints which the player can activate, all numbered in decreasing order starting at checkpoint 15 and ending at checkpoint 1. The menu is a Monday-first calendar with each level as a tile on the calendar.Ĭups will appear on the level menu for each day depending on how far the levels have been completed. Levels will not be locked if the premium version of the game has been purchased. Locked levels can only be played if the player watches an advertisement. If a level is not played on the day of its release, it will be locked in the menu. ![]() All levels are generated by an algorithm using pre-made parts, and are identical for every player. All past levels are available to the player and can be replayed at any time. A new level is released each day, and it is not mandatory for a player to complete a level in order to play the next one. In each level of Leap Day the player has to jump on the button of the Gold Cup at the end in order to complete the level.
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